Closed GoogleCodeExporter closed 9 years ago
can you give me some more info before I try this out myself:
-what version this start happening in? 4.2.7? is 4.2.6 or 4.2.5 fine?
-if you delete the SRAM file, is a new file created fine?
-if you have sram loading enabled, and you load the game, is the game save
properly loaded and you can resume where you left off?
-what do you mean by "reset the game"? Are you pressing HOME whiel in a game,
then pressing the Reset button in the menu, and this is when your SRAM is lost?
-does SRAM saving work at all? Are there cases under which it works, and only
doesn't work under certain cases?
-does it work for some games but not others?
Original comment by dborth@gmail.com
on 20 Apr 2011 at 5:36
Sorry, I thought I wrote it in there, but I guess not. VERSION: Snes9xGx Wii
4.2.7. The SRAM files were being made up till 4.2.6. SRAM saving is enabled via
the SDHC card, but when I checked the physical files, I noticed that there were
several duplicates made "game name1.srm" all the way up to "game name 4/5.srm"
from multiple ROMs. Also, there are several SRAM files with the word "auto" in
it, which I find to be rather peculiar.
Did some testing with making saves, game switching, soft reset, etc.
Here's what I did
Opened up Donkey Kong Country, loaded a savesate, created an in-game save,
reset the game via Snes9x, and once I got to the load screen, the file seemed
to be there. From there, I decided to load another game, Breath of Fire 2,
followed the same process, made an in game save, reseted the game and it was
there. BUT, when I went from one game back to Breath of Fire 2, the save was no
longer there. Also tried the same thing with Lufia 2, created an in game save,
switched games, same as Breath of Fire 2, no longer there. Oddly enough, DKC
seems to have kept the save.
Settings
Load Device - SD (should this be set to "SD" or "Auto"?)
Save Device - SD
Load Folder - snes9xgx/roms/
Save Folder - snes9xgx/saves/
Cheats Folder - snes9xgx/cheats/
Auto Load - Off
Auto Save - Off
Here's some more odd results, like I said before, when a game that uses SRAM
boots up to the save screen, nothing is there. HOWEVER, when I save in the
game, the game will think that a previously save was already made (like when
you want to overwrite a save). Does that make sense? I can see that there's
already a "save" that was made prior to being overwritten; Save Slots 1 and 2
are allegedly occupied after I load a savesate, but are empty when starting the
game up.
After loading savesate, occupied save slots
Before loading savesate, no files whatsoever.
WTF? oO
Original comment by nintendonerd1889@gmail.com
on 20 Apr 2011 at 10:29
*Edit* I meant to say "after a savestate is loaded", SRAM slots are already
"occupied"
Original comment by nintendonerd1889@gmail.com
on 21 Apr 2011 at 3:02
I can't reproduce this *at all*. SRAM saves work perfectly fine for me. maybe
your SD card is messed up? try doing a fresh format, with no save files at all.
works fine for me...I can switch games, load SRAM files, save them, everything.
The save with ' Auto' on the end is the default SRAM save that's loaded/saved
with you have auto-load/save enabled.
Original comment by dborth@gmail.com
on 21 Apr 2011 at 4:28
So just do a complete reformat? Okay, if you can't reproduce that glitch, then
either A, my SD card is on the verge of failure or B, reformat the SD card,
delete the SRAM files and star all over. *Sigh* Sorry for stressing you out.
Original comment by nintendonerd1889@gmail.com
on 21 Apr 2011 at 4:32
Ah, crap on a cracker. So, I reformatted the SDHC card to FAT32, deleted all
SRAM saves, and it's still behaving strangely. So, I created a save in FF5, DKC
and Breath of Fire 2, and even went as far as showing my brother that the SRAM
saves were there. So, just to make sure it wasn't a fluke, I exited Snes9xGx as
a whole, booted the game I created the save on, and surprise, surprise, it was
no longer there. WTF? I think my SD card is jacked up.
Original comment by nintendonerd1889@gmail.com
on 22 Apr 2011 at 2:38
[deleted comment]
Well, now that Snes9x 1.53 is out (
http://snes9x.com/phpbb2/viewtopic.php?p=29962#29962 ) these issues will be
resolved....that is, if 1.53 is going to be ported.
Original comment by nintendonerd1889@gmail.com
on 25 Apr 2011 at 7:42
I ported the changes - that was 4.2.6. but there were some complaints about a
hit to performance so I reverted some of them for 4.2.7 -
http://code.google.com/p/snes9x-gx/source/detail?r=683
Original comment by dborth@gmail.com
on 25 Apr 2011 at 8:08
if I can't reproduce it, or get verification from someone else, there's not
much I can do, sorry :(
Original comment by dborth@gmail.com
on 25 Apr 2011 at 8:37
After some experimenting, I copied some already made SRAM files from my PC to
the SDHC cards, and after loading them into Snes9xGx, they can be overwritten
just fine...
Original comment by nintendonerd1889@gmail.com
on 26 Apr 2011 at 10:08
I'm playing Chrono Trigger on the SNESx9x version 4.2.8.
It's weird because I even reset the console at one point and loaded up one of
the save points because I missed something I couldn't go back and get. It
loaded fine and everything. Then I played for another 45min or so and saved it.
When i was exiting it gave an error that the save file couldn't be loaded. I
knew something was wrong and immediately went to load the game again, however
the new save data was gone. On top of that the old Sava data, that I had loaded
before was gone and it reverted back to a save point from a few days earlier(a
few hours of gameplay).
Not sure what else you may need but let me know.
Original comment by rcr...@softwaresecure.com
on 12 Feb 2012 at 4:34
Original issue reported on code.google.com by
nintendonerd1889@gmail.com
on 20 Apr 2011 at 2:33