Closed GoogleCodeExporter closed 9 years ago
GNUBoy seems to have the correct colors. Just load up the game in gnuboy and
select
the Metroid palette from the settings screen.
You could use those color coordinates as a starting point.
Original comment by meparr...@gmail.com
on 6 May 2009 at 12:56
I didn't know what the "correct" palette was supposed to be, so I just made one
up
that I thought looked good. I don't have a gameboy colour to test on.
If you play the DX version someone made (not in VBA wii or VBA-M since there is
a
bug in VBA-M), you can see that backgrounds are mostly supposed to be brown
(and
black).
And the ship is definately supposed to be yellow, which the brown approximates.
Actually I made the background brown and blue. Not because I knew it was
supposed to
be blue, just because I thought blue would add some more colour and look cool.
BTW, VBA-Wii actually has four more colours than GNUBoy and the GBC, since it
allows
seperate colours for status bars and things like that rather than using the
background colours. Also VBA-Wii allows colours to be preserved when the
brightness
changes, which other emulators and the real GBC probably don't support.
I haven't read that webpage yet, since it is blocked from this computer.
Original comment by Carl.Kenner@gmail.com
on 18 May 2009 at 5:13
Another problem with Metroid II.
You cannot deactivate the palette.
Also if you change in the menu: monochrome.
Original comment by starlord...@googlemail.com
on 18 May 2009 at 1:33
I'm making the palette's editable by the player. But I prefer my palette to the
"proper" one.
Original comment by Carl.Kenner@gmail.com
on 27 May 2009 at 7:04
Original issue reported on code.google.com by
meparr...@gmail.com
on 4 May 2009 at 7:52