I'm opening this ticket for a friend. When I, and other people I've introduced to GoThongs start up a level or transition stages, there's a pixelation effect after the loading screen, which dissapears after a short time. However for my friend running Alchemy viewer, the pixelation doesn't seem to go away. We've tried debug #ROOT, we've tried detaching and re-attaching the HUDs, relogging the client, clearing the cache, and browsing through bug reports to see if it's already been solved.
In regards to reprodicing the effect, I'm not sure what the common denominating factors are besides the use of the Alchemy viewer, I wish I could be more informative than that.
Just that the pixelation effect would dissapear as intended.
GoThongs HUD Version v2.1.11
PanRi not used
Alchemy 6.5.3.1452
Was hoping that if this discrepancy can't be solved or identified, that we could get ahold of the means of manually turning the pixelation off. If it's a chat code, we could slap it in a gesture and poke it with each level transition.
I'm opening this ticket for a friend. When I, and other people I've introduced to GoThongs start up a level or transition stages, there's a pixelation effect after the loading screen, which dissapears after a short time. However for my friend running Alchemy viewer, the pixelation doesn't seem to go away. We've tried debug #ROOT, we've tried detaching and re-attaching the HUDs, relogging the client, clearing the cache, and browsing through bug reports to see if it's already been solved.
In regards to reprodicing the effect, I'm not sure what the common denominating factors are besides the use of the Alchemy viewer, I wish I could be more informative than that.
Just that the pixelation effect would dissapear as intended.
Was hoping that if this discrepancy can't be solved or identified, that we could get ahold of the means of manually turning the pixelation off. If it's a chat code, we could slap it in a gesture and poke it with each level transition.
Thanks for your time, you're doing great work!