good news marines! high command has gotten a proper order of LC incinerators and now you wont need to use some bootleg pulse rifle that has been crammed into the internals of a RL-160. on top of actually looking like how it's meant to in the manual, it can now support the use of standard TE cells as well as having an overcharge mode. Please consult the manual on safe operation of the new fire mode.
looks nice and it also paves the niche of the LC being a heavy energy weapon rather then some oversized laser rifle that spreads fire
Changelog
:cl:
add: new sprite for the LC incinerator
add: overcharge incinerator mode: 2500 energy for 500 damage hit scan laser that explodes
code: moves the LC to energy weapons
balance: changed standard fire for LC to use 250 energy so it plays nice with even numbers
:cl:
About The Pull Request
good news marines! high command has gotten a proper order of LC incinerators and now you wont need to use some bootleg pulse rifle that has been crammed into the internals of a RL-160. on top of actually looking like how it's meant to in the manual, it can now support the use of standard TE cells as well as having an overcharge mode. Please consult the manual on safe operation of the new fire mode.
https://github.com/JasmineRickards/TGMC-PVE/assets/59121922/a7cdd24e-fbc6-4852-a73a-b3476be96de5
Why It's Good For The Game
looks nice and it also paves the niche of the LC being a heavy energy weapon rather then some oversized laser rifle that spreads fire
Changelog
:cl: add: new sprite for the LC incinerator add: overcharge incinerator mode: 2500 energy for 500 damage hit scan laser that explodes code: moves the LC to energy weapons balance: changed standard fire for LC to use 250 energy so it plays nice with even numbers :cl: