JasonLautzenheiser / trizbort

Trizbort, the Interactive Fiction Mapper
http://www.trizbort.com
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Feature request: Connections to a reference of a room? #370

Closed PlNG closed 6 years ago

PlNG commented 7 years ago

I think having room references would resolve weird map geometry and the ensuing connection mess made by warps and mazes in which exits reference other rooms in a non-linear fashion (Starting from room 1 go east to room 2, go west to room 3, then east to room 4, then north to room 1, etc.). Clicking these rooms could highlight the referenced room?

Here's what I mean: Scott Adam's Pirate's Cove "maze" segment.

Messy Flattened

Adventureland was much worse.

Also, in making this I discovered that subtitles are not copied with the rooms. Using 1.5.9.9

andrewschultz commented 7 years ago

I've run into this too. Games with scrolling/circular maps could definitely use this. Defining a new type seems like no small thing, and it'd probably require a lot of testing, but it could help with a lot of these odd scrolling maps.

JasonLautzenheiser commented 7 years ago

I'm not sure this will be too awful to implement on first thought....It will take a bit of testing as Andrew said, but I can see this would be a real useful tool not only for the reasons you state, but for something I've been toying with implementing in a future version as well.

JasonLautzenheiser commented 7 years ago

TRIZ-121

JasonLautzenheiser commented 6 years ago

@andrewschultz @PlNG This should be in the latest code if you pull it down.

If you get a chance, please test this out and see if it meets what you had in mind. It really wasn't too difficult to implement.