I recently was testing the latest release of FluidFlux plugin. MooaToon has weird shiny particles on water's surface.
This scene should be like this:
After testing I found that a material with SingleLayerWater shading model causes these glitches. Then I create a new project and create only one material of this.
So in Unreal, it is purely invisible, which is the desired result.
In MooaToon, it emits white light.
Note that this material is the same as the one in FluidFlux plugin, which means the same input shows different results.
By the way, other water-system plugins such as Oceanology are just the same.
I recently was testing the latest release of FluidFlux plugin. MooaToon has weird shiny particles on water's surface.
This scene should be like this:
After testing I found that a material with
SingleLayerWater
shading model causes these glitches. Then I create a new project and create only one material of this.So in Unreal, it is purely invisible, which is the desired result.
In MooaToon, it emits white light.
Note that this material is the same as the one in
FluidFlux
plugin, which means the same input shows different results.By the way, other water-system plugins such as Oceanology are just the same.
Would you happen to have any idea about this?