JasonMa0012 / MooaToon

The Ultimate Solution for Cinematic Toon Rendering in UE5
https://mooatoon.com
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Single Layer Water shading model glitches in MooaToon #12

Closed DaqiHu closed 4 months ago

DaqiHu commented 4 months ago

I recently was testing the latest release of FluidFlux plugin. MooaToon has weird shiny particles on water's surface.

3

This scene should be like this:

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After testing I found that a material with SingleLayerWater shading model causes these glitches. Then I create a new project and create only one material of this.

1

So in Unreal, it is purely invisible, which is the desired result.

In MooaToon, it emits white light.

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Note that this material is the same as the one in FluidFlux plugin, which means the same input shows different results.

By the way, other water-system plugins such as Oceanology are just the same.

Would you happen to have any idea about this?

DaqiHu commented 4 months ago

Additional system info (if needed?)

JasonMa0012 commented 4 months ago

Known, I will try to fix this issue in the next few days

DaqiHu commented 4 months ago

Known, I will try to fix this issue in the next few days

Thank you! It helps a lot!

JasonMa0012 commented 4 months ago

https://github.com/Jason-Ma-0012/MooaToon-Engine/commit/bf488b0d4c5158c0d97e172bc4a48298ac672f41