The idea here is to create a dynamic visualizer for the probability of success as parameters such as:
number of participants
level of effort from individual actors
level of uncertainty
which itself is influenced by time and the context operating within, such as leadership churn
1 - the probability of friction points, which is a function of how many layers up a hierarchy until you reach a common ancestor:
defined in the slides (https://komoroske.com/slime-mold/, pg 116) as P(lightning) = h(e_1, e_2)^ 1.3 <- 1.3 being a superlinear effect and probably just a guesstimate here
The idea here is to create a dynamic visualizer for the probability of success as parameters such as:
P(lightning) = h(e_1, e_2)^ 1.3
<- 1.3 being a superlinear effect and probably just a guesstimate herepg 119 is the full definition