Javanaise / mrboom-libretro

Mr.Boom is an 8 player Bomberman clone for RetroArch/Libretro
http://mrboom.mumblecore.org
MIT License
204 stars 61 forks source link

How to edit graphics and level data? #117

Closed gzuk78 closed 2 years ago

gzuk78 commented 2 years ago

Is there any way to edit graphics and level data for the game?

The tools/data/GFX folder contains PCX files, but I have not found any way to open them with graphics editors. In theory, Gimp should be able to open standard "Picture Exchange" files, but it didn't work for me.

What program do you use to edit the graphics files?

Many thanks for an answer! 🙂

frranck commented 2 years ago

hi @gzuk78 maybe Grafx2 does it, but It's gonna be extremely tricky, you would need to modify the assembly data files also... it's probably not the easiest project to create skins for...

gzuk78 commented 2 years ago

Thanks for the suggestion, but no luck with Grafx2 either. There must be some non-standard feature about those PCX files. How did you guys actually manage to edit them? Or did you just inherit them as-is from an old DOS version or something?

If this project is un-skinnable, do you maybe happen to know a better-suited Bomberman clone (with MrBoom features like monsters, 4-directions characters, animal mounts etc.)?

frranck commented 2 years ago

I remember now, the headers have been patched... You should check other projects with the bomberman tag https://github.com/topics/bomberman like https://github.com/bjaraujo/Bombermaaan