Closed SimpleTease closed 4 years ago
indeed that's a serious hack :)
therer's a warning
mrboom.c:1939:21: warning: cast to 'uint32_t *' (aka 'unsigned int *') from smaller integer type 'uint32_t'
(aka 'unsigned int') [-Wint-to-pointer-cast]
victorySpriteBase = (dd*)(*(dd*)((db*)m.donnee + (8*2*3) + victoryPlayer*4));
^
ps: did you notice there is a activeCheatMode function to test faster?
tested with 2 + 1 player in -s it worked
what do you mean bgm? send me an email will invite you on my slack.
do you think this would work? https://github.com/Javanaise/mrboom-libretro/commit/5f88ba2f9d6f28a52be5998be5966c742a7590ec I tried it once in -s
ps: did you notice there is a activeCheatMode function to test faster?
I saw it but never tried CheatMode yet. Changed rules to end game in 1 round. A selectable number would be an interesting feature; waiting for 5 rounds during normal play can get exhausting sometimes for quickie sessions.
do you think this would work? 5f88ba2 I tried it once in -s
Tried https://github.com/Javanaise/mrboom-libretro/commit/5f88ba2f9d6f28a52be5998be5966c742a7590ec many times (2-8 players) and always worked correctly. All sprites visible and no glitches.
what do you mean bgm? send me an email will invite you on my slack.
I use 10 minute disposable emails so everything gets ignored, and I'm not online often. By bgm, suggestion to play a new mod/xm music file for supreme victory. I haven't found an interesting track yet. Maybe also play an audience sfx for applause or cheering. But just thoughts.
Surprisingly tricky and messy. But Supreme Victory shows whole team on stage, centered with some gap. What would be neat is to have a new bgm (or fanfare) for the finale instead of continuing the stage bgm.