Closed SheepishShepherd closed 4 years ago
The item checks need to be redone.
foreach (int type in selectedBoss.collection) { if (type != -1) { Item newItem = new Item(); newItem.SetDefaults(type); if (newItem.Name.Contains("Trophy") && newItem.createTile > 0) validItems[0].Add(type); if (newItem.Name.Contains("Mask") && newItem.vanity) validItems[1].Add(type); if (newItem.Name.Contains("Music Box") && newItem.createTile > 0) validItems[2].Add(type); } }
The item checks need to be redone.