At this point there is no reason to keep public class BossCollection : TagSerializable as it is. Both the loot and collectible lists can be combined as one into a value, and the boss key can be a key. This would result in a loss of player data relating to this, but I feel it would be the better approach. Considering we are still in alpha, might be worth considering.
At this point there is no reason to keep
public class BossCollection : TagSerializable
as it is. Both the loot and collectible lists can be combined as one into a value, and the boss key can be a key. This would result in a loss of player data relating to this, but I feel it would be the better approach. Considering we are still in alpha, might be worth considering.