JayFoxRox / Lindbergh-Emulator

A Sega Lindbergh environment / HLE for Linux
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Update shader uniform arrays in groups or completly #55

Open JayFoxRox opened 5 years ago

JayFoxRox commented 5 years ago

Not sure how the impact would be or if it's allowed in spec

This issue was copied from GitLab. I'm not sure what exactly I meant. Presumaly wether to glUniform for "array", "array[x..y]" (is that a thing?) or UBOs maybe? Issue can be removed if the purpose is not found. I still migrated it, so it's known that the code to update uniforms is not good.