Closed JayThomason closed 10 years ago
Lol silly mistake by me. One thing to check is that making this Async doesn't introduce any more errors. Does the UI update if the user creates a new Jam before all the music is loaded? What if someone tries to join the jam before all the masters local music is loaded?
Yeah the problem would be when someone joins the jam before the music has loaded
On Saturday, May 10, 2014, Harrison Wray notifications@github.com wrote:
Lol silly mistake by me. One thing to check is that making this Async doesn't introduce any more errors. Does the UI update if the user creates a new Jam before all the music is loaded? What if someone tries to join the jam before all the masters local music is loaded?
— Reply to this email directly or view it on GitHubhttps://github.com/JayThomason/Tutti/issues/171#issuecomment-42753045 .
I'm mostly just making this issue because I think it's kinda funny. The reason that our music loading is still slowing the app's boot process is because of this line:
We should be calling loaderThread.start(), which will actually run the thread asynchronously!