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JayWalker512
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Game_of_Life
Multi-threaded Conway's Game of Life written in C with OpenGL graphics
MIT License
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Document how to build this
#8
JayWalker512
opened
5 years ago
0
Cache outcome of common 'cell blocks' in a hash table?
#7
JayWalker512
opened
7 years ago
0
Calculate cell state without branches
#6
JayWalker512
opened
7 years ago
0
Implement cell state with bits instead of bytes
#5
JayWalker512
opened
7 years ago
0
Build per-thread work queues at sync time as opposed to 'requesting' work during gen. computation
#4
JayWalker512
opened
8 years ago
0
Add a 'no graphics' mode.
#3
JayWalker512
opened
8 years ago
0
Reduce memory consumption by implementing world cell array as a binary (or other) tree
#2
JayWalker512
opened
8 years ago
1
BuildSimBlockQueues() in threadlife.h is very inefficient.
#1
JayWalker512
opened
8 years ago
1