JaydenMaalouf / JoystickPlugin

Native Input Joystick Plugin for Unreal Engine 4/5
MIT License
30 stars 6 forks source link

Difficulty mapping Thrustmaster #47

Closed VitorOI closed 1 year ago

VitorOI commented 1 year ago

Greetings,

I'm attempting to use a TFlightHotasX with the plugin. While the plugin recognizes it in the Mapping Context as a "Joystick 0" for any button/axis, I would like to have the specific name of the device as I might have other joysticks connected to my project so I can easily distinguish between them. image

I noticed in your Wiki on the Usage page that you indeed have different names showing up instead of just "Joystick 0" but I'm a bit confused on how this should be done.

These are my current project settings for the plugin: image

Unlike in the Usage page, I do not have the option to select the key value.

Thank you

VitorOI commented 1 year ago

Okay, silly me, I didn't notice the flag "Use Device Name" 😅 . That fixes one issue.

But selecting key value is still not available in the project settings like this: image

Is this the correct behaviour and should I instead use the Axis index?

JaydenMaalouf commented 1 year ago

Okay, silly me, I didn't notice the flag "Use Device Name" 😅 . That fixes one issue.

But selecting key value is still not available in the project settings like this:

image

Is this the correct behaviour and should I instead use the Axis index?

Apologies for the confusion with the remapping documentation. I realised now that I have not updated it in some time

The correct process is to use the axis index now, as the key selector was from an older version of the plugin.

I'll try updating the documentation shortly!

VitorOI commented 1 year ago

Thanks for the help! I was able to get it working