Open KeinEngelZlat1992 opened 8 months ago
Maybe you need to install some additional SDKs? For example, DirectX SDK or Windows SDK? I just haven't been able to reassign the axes for a month, and this is holding back the creation of the project.
You don't need any additional SDKs to use this plugin Out of curiosity, can you please provide some logs from project startup to when you assign the axis? I suspect that there could be a key name conflict
Also, which version of the plugin are you using?
@JaydenMaalouf I understood what the problem was, but I don't know how to solve it: when selecting Inputs, the base value changes from -1 to 1, respectively, ue5 perceives as if the axis was initially pressed, and does not allow us to assign another axis, since it believes that we have already pressed a certain axis. When assigning buttons, everything is fine, the problem is only when assigning an axis. Is there any way to set the initial value of the axis to be 0 instead of -1? And where can this be done: in the engine itself, or in your plugin, or in Enhanced Inputs?
Plugin version 3.3.0. Regarding the provision of the log, I can send an archive with a test project via file sharing (Google drive).
@JaydenMaalouf I understood what the problem was, but I don't know how to solve it: when selecting Inputs, the base value changes from -1 to 1, respectively, ue5 perceives as if the axis was initially pressed, and does not allow us to assign another axis, since it believes that we have already pressed a certain axis. When assigning buttons, everything is fine, the problem is only when assigning an axis. Is there any way to set the initial value of the axis to be 0 instead of -1? And where can this be done: in the engine itself, or in your plugin, or in Enhanced Inputs?
Plugin version 3.3.0. Regarding the provision of the log, I can send an archive with a test project via file sharing (Google drive).
There is a way to remap the inputs in the Joystick Plugin settings (should be under Project Settings) In there, you can override by a specific device ID or by all devices (by setting the guid to all zeroes). I mainly use the min/max remapping to remap it from -1:1 back to 0:1
Good day to all! The problem is as follows: to create a control system using the Enhanced Inputs plugin, I create an Input Mapping Context and 2 inputs for each action, I set both inputs as the 1D Axis (2 pedals are connected - throttle and brake). Then I go to IMC and try to assign axis data via the button next to the drop-down list (highlighted in the screenshot), but the same axis is assigned to different actions (see screenshots). And this happens with any device except the keyboard, but I don’t need keyboard control at all. What could be the problem? Yes, of course, you can set the axes manually, through a drop-down list, but I need the axes to be determined automatically. In the future, I will need to make a menu for reassigning keys, but through the Input Key Selector (and through the Joystick Input Selector) the same problem occurs, the same axis is assigned to all actions. If you need any log files, screenshots, additional information, then I am ready to provide it.