JaydenMaalouf / JoystickPlugin

Native Input Joystick Plugin for Unreal Engine 4/5
MIT License
30 stars 6 forks source link

Is it possible to change axis properties from blueprints? #75

Open TobiiCodes opened 1 month ago

TobiiCodes commented 1 month ago

image

JaydenMaalouf commented 1 month ago

Currently there is no way to achieve this but it might be possible. I'll leave this one in the enhancements to maybe be picked up at a later date

TobiiCodes commented 1 month ago

Is there anyway to remap? Because of the enable remapping settings

TobiiCodes commented 1 month ago

Oh and also, just to avoid opening a new issue im asking it here, will steering wheel axis always be 0, accelerator always 1, brakes always 2 and so on?

JaydenMaalouf commented 1 month ago

Is there anyway to remap? Because of the enable remapping settings

The remappings are stored in the DefaultInput.ini. This is the only other way to modify the remappings currently

Oh and also, just to avoid opening a new issue im asking it here, will steering wheel axis always be 0, accelerator always 1, brakes always 2 and so on?

Unfortunately no. From my experience, each device has its own axis indexes. This is why the Use Device Name property exists, so you can have per device mappings.

I haven't found a good way to allow the developer to assign an index. If you have any suggestions, please feel free to share