Open malpas opened 2 years ago
Hey an update to this issue this feature will be included from the next release along with 32 bit export too.
https://github.com/Jaysmito101/TerraForge3D/commit/caf3f55d055919322302441794e3051ff6572018 Added Internal support for 8, 16 and 32 bit textures
Texture baking currently only exports an image with 8 bit depth. This causes noticeable stepping, because there are only 256 possible values to use. Supporting a 16 bit-depth is important for using the terrain with any other tool.
Example
When you take the texture baking output of this terrain:
And try to use it in something like Blender, you get this:
It's also flipped for some reason (
ExportTexture.cpp:23
).Heightmap: