This PR fixes the error validation of DrawParameter usage that wasn't enabled as extension as the Device level.
In addition, it introduces the support of extern shader files inclusion to ease the development with multiple files.
We also rebase the offline shader compiler to glslangValidator
This PR fixes the error validation of DrawParameter usage that wasn't enabled as extension as the Device level.
In addition, it introduces the support of extern shader files inclusion to ease the development with multiple files. We also rebase the offline shader compiler to glslangValidator