In the source I found the following code for handling the mousemove event:
onMouseMove: function (event) {
if (window._blockMouseEvents || !this._mouseDown) return;
this.processEvent(event);
this.props.onMouseMove && this.props.onMouseMove(event);
},
Why is it necessary to check if the mouse is pressed (!this._mouseDown)? I would like to listen to mousemove events when the mouse is not down which is not possible now. Can somebody try to explain the reasoning behind this?
In the source I found the following code for handling the mousemove event:
Why is it necessary to check if the mouse is pressed (
!this._mouseDown
)? I would like to listen to mousemove events when the mouse is not down which is not possible now. Can somebody try to explain the reasoning behind this?