Closed SiriusGreyhound closed 3 years ago
*from toranix via /r/Albedomains sent 16 hours ago I had a hunch just now and I figured out what was wrong with the site's formula after some basic number-crunching on it.
They calculate the amount of DEF to add to the burst based on the stack count correctly, but then take that number, add it to ATK and multiply the entire thing by the ATK scaling modifier of the burst. Only ATK should be affected by that modifier, the DEF scaling from C2 is a separate addition, and then the two are combined before applying crit/damage bonus/resistance since both are subject to each of those.
That is, their current formula is (incorrectly):
(DEF 30% Stacks + ATK) Burst ATK Modifier Dmg Bonuses Crit Damage Reduction * Resistance Modifier
When it should be:
(ATK Burst ATK Modifier + DEF 30% Stacks) Dmg Bonuses Crit Damage Reduction Resistance Modifier
Fixed.
Re-Opened, because the same user reported that on top of burst his transient blossom damage is also off now.
The numbers are still off. Burst DMG: DmgCalc = non-crit 7565 / crit 16976 Burst DMG: In Game = non-crit 8270 / crit 18561 Fatal Blossom DMG: DMGCalc = non-crit 2112 / crit 4738 Fatal Blossom DMG: In Game = non-crit 2818 / crit 6325
They're using a manual formula they got from r/albedomains which gets them closer to their in game numbers.
Here is what i get. lvl 90 with burst at lvl 6 ATK = 1536 DEF = 1444 GeoDmg = 90.4 Crit Dmg = 124.4 Dmg Reduction lvl 89 Fatui Pyro Agent: (100+90)/(200+90+89) = 0.5013 Dmg Resistance lvl 89 Fatui Pyro Agent: 10% Geo formula: ((((((1536 x 514.08%) + ((1444 x 30%) x 4))) x 190.4%) x 224.4%) x 49.87%) x 90%) = 18465.28 In game burst dmg crit = 18561 The formula is definately closer to the in game number. If i am doing something wrong with the dmg reduction or dmg resistance let me know. The other formula was giving me nearly identical numbers to what the calculator was giving me before the update you guys did. What we think the calculator's formula was: ((((((((1444 x 30%) x 4) + 1536) x 514.08%) x 190.4%) x 224.4%) x 49.87%) x 90%) = 32224.84
fixed.
Describe the bug The burst Damage for C2 Albedo isn't being calculated correctly if compared to in game numbers.
Reference https://www.reddit.com/r/Albedomains/comments/kyg3yj/possible_bug_with_c2_need_more_people_to_test
Additional context I've already dug around, but couldn't figure out why the calculator is getting things wrong. It may have to do with the 50% damage reduction on same level targets being wrong somehow.
The discord user who brought up this issue was Drago#2945