Closed briankchan closed 3 years ago
Optimization Target is a calculator setting so does not get saved into your build. However, I've added a cache so that it will remember your target for each slot when using the calculator (new slots, including copied ones, or loaded ones, will still be preset to Default when first loaded in).
Affected by desyncing for "None" has been fixed.
Reaction Mode is a GUI setting and only changes your view. The intended behavior is that switching between characters will still display Reaction Mode with the same Proc Chance. The bug preventing this behavior has been fixed.
The reaction mode vs enemy calc inconsistency might be confusing, but a rework will be needed to change that. Eventually, reaction mode might be implemented as a subset of enemy calc.
When switching away from a character slot, not all inputs reset properly, and not all settings save properly. Settings I've noticed:
Steps to reproduce
Expected behavior Honestly, I have no idea what's supposed to happen.
The most consistent behavior would be for all settings to be tied to their slot: switching to a different slot will apply all the settings from the new slot and update all the inputs to match. All settings would save when applied so that switching away from a slot, then back to it will end up with the same settings/inputs.
There are some times when I want all enemy modifiers and reaction mode settings to apply to multiple slots, though.