Some has pointed out that if there's no artifact saved in the category it just shows nothing. They pointed out that it could be clearer by giving you a text that tells you that you have no x-type of artifact in your storage.
Obviously this is only for clarity and doesn't make anything better or worse. Way I see it there's two options:
Print out the "Show Loaded Artifacts" container with a text in stead of an artifact to clarify there are none:
+-----------------------------+
| Saved Goblet |
|-----------------------------|
| No goblets in your storage. |
+-----------------------------+
It doesn't open the "Show Loaded Artifacts" container and instead gives an error message:
+-----------------------------+
| No goblets in your storage! |
+-----------------------------+
The error message should just appear for a few seconds when the artifact icon is clicked. Additionally in the context menu when using right click the "Load Artifact" option should be greyed out.
Option 1 is probably easier to implement, while option 2 would be more elegent.
Some has pointed out that if there's no artifact saved in the category it just shows nothing. They pointed out that it could be clearer by giving you a text that tells you that you have no x-type of artifact in your storage.
Obviously this is only for clarity and doesn't make anything better or worse. Way I see it there's two options:
The error message should just appear for a few seconds when the artifact icon is clicked. Additionally in the context menu when using right click the "Load Artifact" option should be greyed out.
Option 1 is probably easier to implement, while option 2 would be more elegent.