JennaMalkin / Mushroom-Forest

A metaroom for Docking Station
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Critters missing Hit stim in hit script #6

Open Vermidia opened 1 year ago

Vermidia commented 1 year ago

The snails lower driv chems(which creatures do learn from so not sure if that's desired either?), but don't stim the creatures with 87, which is recommended by the dev standards.

JennaMalkin commented 1 year ago

Hi @Vermidia

Just to be clear, I should replace

scrp 2 15 10853 3 
inst 
snde "spnk" 
doif from <> null 
targ from 
doif crea targ = 1 
* REDUCE Pain, Fear and Anger! 
driv 0 -0.45 
driv 10 -0.35 
driv 12 -0.35 
endi 
endi 
kill ownr 
endm

with

scrp 2 15  10853 3
inst
snde “spnk”
targ from
stim writ targ 87 1
kill ownr
endm

And that would be more compliant with the Creatures Development Standards? I guess the way I’ve got it is a hangover from the squishable bubblebees. Vanilla norns don’t come with the ‘hit critter’ stimulus, do you know if that’s been added in TWBs? The way I’ve got it provides a feeling for norns who don’t have the stimulus attached.

Vermidia commented 1 year ago

That looks good, you don't need to targ from to stim writ(stim writ from 87 1 works) but that's semantics.

Yeah, it does give creature's feeling, if you want that, but I recommend not using DRIV if going that route, as creatures can learn from DRIV, so it would confuse them if suddenly they did start hitting a critter and it didn't give the DRIV stuff.