Closed bonkersGER closed 8 months ago
Would a tactical timeout be different from the .pause
?
You can define how many pauses a team can use per match
mp_team_timeout_max 4 mp_team_timeout_time 30
It is a short pause and the game will resume automatically after the defined timer
The server admin or the leauge referee can force the pausing commands via rcon or console
Counter-terrorist Team timeout_ct_start Terrorist Team timeout_terrorist_start
What benefits do you see with .tac
in comparision to the normal way of starting a tactical timeout?
The user does all interactions with simple chat commands but for a tactical timeout he has to use the the ingame menu. It is just a small consistency upgrade :)
Like get5/matchzy .pause / .tac is used to pause the game for tactical timeouts. It’s like face it / league matches
And for an unlimited pause in the next freezetime for technical problems .tech is used where both teams musst use .unpause
Okay, currently TMT2 offers only commands for things the players cannot do on their own. But I think it's okay to have another way to pause the match for tactical or technical reasons 👍
There it is!
Would be nice to have a command like .tac for a tactical timeout