Closed JeodC closed 2 weeks ago
Increasing render distance via MAX_CELLS_TO_RENDER made a bug more visible. Z-ranges are incorrect for certain effects, causing them to be visible through terrain. Video below explains.
MAX_CELLS_TO_RENDER
https://github.com/DescentDevelopers/Descent3/assets/47716344/975dd617-796b-4b61-b3d7-4cd75ce9311b
There is no regression--this appears to have always been around, but it is not present at the lowest render depth setting due to culling.
Tested with Level 7 - follow the guidebot to the first objective to disable the turrets, which will cause the blue electricity effects to appear.
Description
Increasing render distance via
MAX_CELLS_TO_RENDER
made a bug more visible. Z-ranges are incorrect for certain effects, causing them to be visible through terrain. Video below explains.https://github.com/DescentDevelopers/Descent3/assets/47716344/975dd617-796b-4b61-b3d7-4cd75ce9311b
Regression Status
There is no regression--this appears to have always been around, but it is not present at the lowest render depth setting due to culling.
Steps to Reproduce
Tested with Level 7 - follow the guidebot to the first objective to disable the turrets, which will cause the blue electricity effects to appear.