issues
search
JerboaBurrow
/
jGL
A Cross-platform graphics library with OpenGL or Vulkan backends
MIT License
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Sprite and Shape use ptrs
#92
Jerboa-app
closed
3 days ago
0
Use PriorityStore in SpriteRenderer
#91
Jerboa-app
closed
3 days ago
0
Add cached priority store, optimise shape/sprite rendering
#90
Jerboa-app
closed
5 days ago
0
Sprite-, Shape- renderers should use a common data store template.
#89
Jerboa-app
closed
3 days ago
1
Use stdbyte
#88
Jerboa-app
closed
1 month ago
0
Issue #82
#87
Jerboa-app
closed
1 month ago
0
Shape(Ren.) has same api as Sprite(Ren.)
#86
Jerboa-app
closed
1 month ago
0
Transform now has scale in x and y
#85
Jerboa-app
closed
1 month ago
0
Rectangular sprites
#84
Jerboa-app
closed
1 month ago
0
Bring Shape and ShapeRenderer APIs up to date with Sprite and SpriteRenderer
#83
Jerboa-app
closed
1 month ago
0
BoundingBox to Shape
#82
Jerboa-app
closed
1 month ago
0
Adds Sprite world and screen bb, point in bb checking
#81
Jerboa-app
closed
1 month ago
0
Rename TextureOffset -> TextureRegion, Add NormalisedTextureRegion
#80
Jerboa-app
closed
1 month ago
0
Regressions should be part of PR workflow
#79
Jerboa-app
opened
1 month ago
0
SpriteRenderer batches over any number of textures
#78
Jerboa-app
closed
1 month ago
0
Use integers in TextureOffset?
#77
Jerboa-app
closed
1 month ago
0
SpriteRenderer should render in batches over texture slots
#76
Jerboa-app
closed
1 month ago
0
Adds sprite atlasing offsets
#75
Jerboa-app
closed
1 month ago
1
Add viewport setter, content scale getter
#74
Jerboa-app
closed
1 month ago
0
std::byte inplace of unsigned char?
#73
Jerboa-app
closed
1 month ago
1
Adds loading images from memory
#72
Jerboa-app
closed
1 month ago
0
Sprite observes a const Transform &
#71
Jerboa-app
closed
1 month ago
0
Use steady_clock
#70
Jerboa-app
closed
1 month ago
0
Shape pub
#69
Jerboa-app
closed
1 month ago
0
Adds sprite alpha
#68
Jerboa-app
closed
1 month ago
0
Sprites should not contain transform
#67
Jerboa-app
closed
1 month ago
0
set/get viewport
#66
Jerboa-app
closed
1 month ago
0
Content scale from glfw
#65
Jerboa-app
closed
1 month ago
0
Adds automatic clipping to work/monitor area
#64
Jerboa-app
closed
4 months ago
0
Fix fps limit and create display clock
#63
Jerboa-app
closed
1 month ago
0
Window modes, borderless window, fullscreen etc.
#62
Jerboa-app
opened
4 months ago
0
clear and free icon when setting
#61
Jerboa-app
closed
4 months ago
0
Handle monitor sizes and desktop task bars when no fullscreen
#60
Jerboa-app
closed
4 months ago
0
Support mip map logo
#59
Jerboa-app
closed
5 months ago
0
Fix missing virtual destructors
#58
Jerboa-app
closed
5 months ago
0
Free desktop icon, shader has virt. destr.
#57
Jerboa-app
closed
5 months ago
0
missmatch object sizes in deallocation and memory leak
#56
Jerboa-app
closed
5 months ago
0
Window logo mipmaps
#55
Jerboa-app
closed
5 months ago
0
Tile renderer
#54
Jerboa-app
opened
5 months ago
0
option to auto-wrap text when out of screens size
#53
Jerboa-app
opened
5 months ago
0
screenspace bounding boxes
#52
Jerboa-app
closed
1 month ago
0
sprite alpha
#51
Jerboa-app
closed
1 month ago
0
texture from bytes rather than file
#50
Jerboa-app
closed
1 month ago
0
centre text in x and y
#49
Jerboa-app
closed
7 months ago
0
updateable rendering priority, use 64bit
#48
Jerboa-app
closed
7 months ago
0
adds ordered drawing in shape and sprite renderers
#47
Jerboa-app
closed
7 months ago
0
Shape and Sprite draw order
#46
Jerboa-app
closed
7 months ago
0
optioanlly hint for retina display, else msaa is broken on mac
#45
Jerboa-app
closed
8 months ago
0
msaa broken on macOS
#44
Jerboa-app
closed
8 months ago
1
Fix headers for releasing, user regression test
#43
Jerboa-app
closed
8 months ago
0
Next