JereKuusela / valheim-esp

The Unlicense
6 stars 3 forks source link

Do not work apparently, or it might, but as soon as i saw the errors and valheim started not responding i hit task manager #1

Closed Xioverze closed 2 years ago

Xioverze commented 2 years ago
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.GameObject:SetActive(Boolean)
Fireplace:UpdateState()
Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.GameObject:SetActive(Boolean)
Fireplace:UpdateState()
Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.GameObject:SetActive(Boolean)
Fireplace:UpdateState()
Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.GameObject:SetActive(Boolean)
Fireplace:UpdateState()
Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.GameObject:SetActive(Boolean)
Fireplace:UpdateState()
Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.GameObject:SetActive(Boolean)
Fireplace:UpdateState()
Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.GameObject:SetActive(Boolean)
Fireplace:UpdateState()
Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.GameObject:SetActive(Boolean)
Fireplace:UpdateState()
Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.GameObject:SetActive(Boolean)
Fireplace:UpdateState()
Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.GameObject:SetActive(Boolean)
Fireplace:UpdateState()
Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0)
ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0)
(wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion)
ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO)
ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&)
ZNetScene:CreateObjects(List`1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:DMD<ZNetScene::Update>(ZNetScene)

[Info   : Unity Log] 03/11/2022 16:28:48: Loading dungeon

I closed the game out at this point for safety of my save file, if you need the full log let me know

JereKuusela commented 2 years ago

Should be fixed.