Closed Xioverze closed 2 years ago
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.GameObject:SetActive(Boolean) Fireplace:UpdateState() Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.GameObject:SetActive(Boolean) Fireplace:UpdateState() Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.GameObject:SetActive(Boolean) Fireplace:UpdateState() Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.GameObject:SetActive(Boolean) Fireplace:UpdateState() Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.GameObject:SetActive(Boolean) Fireplace:UpdateState() Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.GameObject:SetActive(Boolean) Fireplace:UpdateState() Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.GameObject:SetActive(Boolean) Fireplace:UpdateState() Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.GameObject:SetActive(Boolean) Fireplace:UpdateState() Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.GameObject:SetActive(Boolean) Fireplace:UpdateState() Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.GameObject:SetActive(Boolean) Fireplace:UpdateState() Fireplace:DMD<Fireplace::UpdateFireplace>(Fireplace) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EffectArea.GetRadius () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) ESP.Visual.Draw (EffectArea obj) (at <6b52b461fdae4fadbdf3411c362729c1>:0) ESP.EffectArea_Visual.Postfix (EffectArea __instance) (at <6b52b461fdae4fadbdf3411c362729c1>:0) (wrapper dynamic-method) EffectArea.DMD<EffectArea::Awake>(EffectArea) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ValheimPerformanceOptimizations.Patches.ObjectPoolingPatch:GetOrInstantiateObject(SpawnMode, Dictionary`2, GameObject, Vector3, Quaternion) ZNetScene:DMD<ZNetScene::CreateObject>(ZNetScene, ZDO) ZNetScene:CreateObjectsSorted(List`1, Int32, Int32&) ZNetScene:CreateObjects(List`1, List`1) ZNetScene:CreateDestroyObjects() ZNetScene:DMD<ZNetScene::Update>(ZNetScene) [Info : Unity Log] 03/11/2022 16:28:48: Loading dungeon
I closed the game out at this point for safety of my save file, if you need the full log let me know
Should be fixed.
I closed the game out at this point for safety of my save file, if you need the full log let me know