Closed mdf25 closed 9 months ago
Hi! You should've post that issue earlier in Seasons repo as well. You can join us in search of issue reason. https://github.com/shudnal/Seasons/issues/7
The reason was the call of m_nview.Destroy(); at Pickable.Awake. That's still possible in vanilla game with some unusual circumstances.
Fixed on Seasons side so closing :D
Not sure what caused this nullref but when season hit the winter it spammed the console with this over and over:
Moreover if I moved around a lot sometimes it would spawn a rock or tree at the position I was looking at, and theer were many duplicates of Rock_3 around my location that weren't there before and one instance of the pine tree in the ocean as I was flying around testing.
From looking at Seasons.dll it appears it uses prefab variants for certain things, so not sure if that conflicts with the vegetation.