JeremyLeland / SectorC37

A top-down space shooting game
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Move input management to the Player object? #14

Closed JeremyLeland closed 3 years ago

JeremyLeland commented 3 years ago

When a new Player() is created, it could bind all the input handlers to its own functions. Then the game object (and various tests) wouldn't need to all have their own input handling code, you could just add a Player()

JeremyLeland commented 3 years ago

Never mind, it's simple enough the way it is.