Closed JeremyLeland closed 3 years ago
When a new Player() is created, it could bind all the input handlers to its own functions. Then the game object (and various tests) wouldn't need to all have their own input handling code, you could just add a Player()
Never mind, it's simple enough the way it is.
When a new Player() is created, it could bind all the input handlers to its own functions. Then the game object (and various tests) wouldn't need to all have their own input handling code, you could just add a Player()