JeremyLeland / SectorC37

A top-down space shooting game
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Divert energy with slide and sprint #23

Closed JeremyLeland closed 2 years ago

JeremyLeland commented 2 years ago

Sprinting diverts all energy to engines, disabling weapons but making you go faster. Sliding diverts all energy to weapons, disabling engines but making weapons more powerful.

Indicate this in UI somehow (gray out weapons, gray out engines?)

JeremyLeland commented 2 years ago

Related to #13, maybe sliding sets weapon energy to 0 and disables recharging? Maybe require a recharge from zero after sliding?

Weapons could be like "casting" from mana, each shot takes a certain energy and you need to have that much charged before you can use.

Maybe sliding also speeds up recharge, rather than increasing damage?