Trail should gradually shorten if ship slows down, or if bullet hits something (make trail a particle and let it finish shrinking, rather than immediately vanish).
Make public goalLength
Make maxLength private
Add dLength (public?)
If goalLength < maxLength then maxLength -= dLength * dt
Need update to take dt as well as (optional?) parent (only update head if parent not null)
Trail should gradually shorten if ship slows down, or if bullet hits something (make trail a particle and let it finish shrinking, rather than immediately vanish).
Make public goalLength Make maxLength private Add dLength (public?) If goalLength < maxLength then maxLength -= dLength * dt Need update to take dt as well as (optional?) parent (only update head if parent not null)