[x] When spawning from building - actors are not spawned from right position (they are displaced on x axis for like 300)
[x] Add Town center, that has ability to return resources to, spawn NPCs- should implement construction and gathering component - look "Components issue"
[x] Fix Building collision box function call in master building - generates giant overlaps (cannot place building) and projectiles cannot pass through
[x] Fix Building collision with player - it shouldn't prevent from placing building on ground if pawn is there
[x] Fix adding to occupancy when right clicking on building, to remove NPC from work place when issued other command
GAME RULES:
[x] Add winning condition, timeout condition, tie
[ ] Add scoring system for each player for each game and MMR for multiple games.
[ ] Scoring system includes score, that will be used for AI to evaluate its actions on
[x] Fix teammates hitting each other with swords
[x] Client - fix lerping because its stuttering with SetActorLocation, without applying Move Input
[x] Lerp in MyActor is not the right function that is being used on icon click
[x] Fix rally on buildings
[x] Delete entity structs
[x] use production cost property when building units
[x] Fix speed multiplier for commander
[x] When spawning from building - actors are not spawned from right position (they are displaced on x axis for like 300)
[x] Add Town center, that has ability to return resources to, spawn NPCs- should implement construction and gathering component - look "Components issue"
[x] Fix Building collision box function call in master building - generates giant overlaps (cannot place building) and projectiles cannot pass through
[x] Fix Building collision with player - it shouldn't prevent from placing building on ground if pawn is there
[x] Fix adding to occupancy when right clicking on building, to remove NPC from work place when issued other command GAME RULES:
[x] Fix teammates hitting each other with swords
[x] Client - fix lerping because its stuttering with SetActorLocation, without applying Move Input
[x] Fix rally on buildings
[x] Delete entity structs
[x] use production cost property when building units