Closed C4PTRAMPAGE closed 3 years ago
@Jackiecrazy Did you address this in https://github.com/WhoCraft/Regeneration/commit/3e0fc32ea9f3905b9a90a6a67796a9d0fccedeb2 ?
Yes. I am quite sure LivingDeathEvent is only called after totem checks, and that is the only point at which entering grace is handled.
After asking @Jackiecrazy to test the latest commit and then testing myself; I can confirm that Totems of Undying will take priority in the next update of Regeneration. It is worth noting also, that /kill will override this functionality from my own testing, as will using the Force Regeneration Keybind.
When the next update releases, I will link the download to the file below. This may be a few days away as I am working on other things and some additional features for Regeneration.
To add on to that, /kill does not proc totems as it deals void damage. Force regen damage is also marked as bypassing invulnerability, so it follows the same behavior.
regen is triggered on player death instead of allowing a totems of undying and/or (modded) items of the same function (if available) to do their thing.
this is possibly an incompatibility with inventory totems (does exactly what it says on the tin) https://www.curseforge.com/minecraft/mc-mods/inventory-totem
and the soul cube from the doom mod (when in the curios charm slot works as a 5 use totem of undying) https://www.curseforge.com/minecraft/mc-mods/mcdoom