Open Tabby-Labs opened 3 years ago
Not currently a feature, I'll look into adding it hopefully later this weekend :)
You can change out the variables in puzzle-handler.js:
let PuzzleTime = 7
let PuzzleAmount = 4
With global var variables defined when you start the puzzle at the bottom of script.js from the FiveM event.
Awesome, thanks!
On Wed, 6 Oct 2021 at 06:18, Jesper Hustad @.***> wrote:
You can change out the variables in puzzle-handler.js:
let PuzzleTime = 7let PuzzleAmount = 4
With global var variables defined when you start the puzzle at the bottom of script.js from the FiveM event.
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How do we change the time in game. 7 seconds is way too fast. i changed it but it didnt work
How do we change the time in game. 7 seconds is way too fast. i changed it but it didnt work
Look at answer above by me
How do we change the time in game. 7 seconds is way too fast. i changed it but it didnt work
Look at answer above by me
I did that where it says time but its not working in game for some reason. i changed the 7 too 20
i would put a picture in here if it would let me
I'm currently spending some time in RedM but I really wanna integrate this ASAP once I've got time to sit down with this. Its not a feature in the LUA code but can be done by modifying the JS at this time.
const timeRange = 30 const puzzleRange = 4
I bought a script from a guy that uses the hacking but he wont help.
how to adjust the puzzle time and puzzle amount in fivem??
this is my exports