Open Jesse-V opened 11 years ago
We should have the ability to create soft shadows. A shadow map may not be necessary, as I think there are ways to cheat around this. https://github.com/Jesse-V/iVoxely/wiki/Lighting-and-Shadows has some ideas.
GLSL samplers: samplerCube - for cube map textures sampler1DShadow - for shadow maps sampler2DShadow - for shadow maps
We should have the ability to create soft shadows. A shadow map may not be necessary, as I think there are ways to cheat around this. https://github.com/Jesse-V/iVoxely/wiki/Lighting-and-Shadows has some ideas.