issues
search
JesseTG
/
Linear-Algebra-Demo
A graphical demo that shows how linear algebra can be applied to video games.
GNU General Public License v3.0
3
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Properly animate the Ski Duck
#63
JesseTG
opened
12 years ago
0
Should be able to shoot ducks when they're flying in
#62
JesseTG
closed
12 years ago
0
Have a target appear in place of a cursor
#61
JesseTG
closed
12 years ago
0
Implement Game Over screen
#60
JesseTG
opened
12 years ago
0
Get this built for Mac
#59
JesseTG
opened
12 years ago
0
Implement ramping difficulty
#58
JesseTG
closed
12 years ago
0
Implement stats display
#57
JesseTG
closed
12 years ago
0
Implement Scoring
#56
JesseTG
closed
12 years ago
2
Create a WINDOW_RECT const RectInt and use it
#55
JesseTG
closed
12 years ago
0
Remove magic numbers from Window, and remove dependencies that affect required order
#54
JesseTG
closed
12 years ago
0
Have ducks play flap sound constantly
#53
JesseTG
closed
12 years ago
0
Have ducks play quack sound when they fly in
#52
JesseTG
closed
12 years ago
0
Implement between-round success
#51
JesseTG
closed
12 years ago
0
Fix dog layer switch not rendering properly
#50
JesseTG
opened
12 years ago
0
Implement between-round failure
#49
JesseTG
closed
12 years ago
0
Implement repeating rounds
#48
JesseTG
closed
12 years ago
0
Implement the ducks falling and hitting the ground
#47
JesseTG
closed
12 years ago
0
Animate screen when the user shoots
#46
JesseTG
closed
12 years ago
1
Animate Ducks
#45
JesseTG
closed
12 years ago
0
Have ducks detect input
#44
JesseTG
closed
12 years ago
0
Have ducks fly around
#43
JesseTG
closed
12 years ago
0
Create opening with dog
#42
JesseTG
closed
12 years ago
0
Have scenery in front of sky
#41
JesseTG
closed
12 years ago
0
Get Title Screen complete
#40
JesseTG
closed
12 years ago
0
Set up Mario's sprites in Screen 10
#39
JesseTG
closed
12 years ago
0
Switch to sin() in Screen 4 to scale circles
#38
JesseTG
closed
12 years ago
1
Implement collision with the edge of the screen in Screen 9
#37
JesseTG
closed
12 years ago
0
Implement steering, acceleration, and braking in Screen 9
#36
JesseTG
closed
12 years ago
1
Create the chopper in Screen 9
#35
JesseTG
closed
12 years ago
0
Complete Notes for Title
#34
JesseTG
closed
12 years ago
0
Create Entity class and make all visible objects an instance of it
#33
JesseTG
closed
12 years ago
0
Clean Up Code
#32
JesseTG
opened
12 years ago
0
Have the Opa Opa fire bullets
#31
JesseTG
closed
12 years ago
0
Animate the Opa Opa in Screen 8
#30
JesseTG
closed
12 years ago
0
Have the Opa Opa in Screen 8 move
#29
JesseTG
closed
12 years ago
0
Create the sprite for Screen 8
#28
JesseTG
closed
12 years ago
0
Figure out how to rotate the sprite between 0 and 360 degrees
#27
JesseTG
closed
12 years ago
1
Find places where code is repeated and replace it
#26
JesseTG
closed
12 years ago
0
Read out the angle the Blue Falcon is facing
#25
JesseTG
closed
12 years ago
0
Animate the Hero sprite
#24
JesseTG
closed
12 years ago
0
Put all global objects in a global namespace
#23
JesseTG
closed
12 years ago
0
Add a sound effect for moving between screens
#22
JesseTG
closed
12 years ago
0
Screen 7: Create the sprite that faces the mouse cursor
#21
JesseTG
closed
12 years ago
1
Screen 6: Implement Keyboard-Controlled Sprite
#20
JesseTG
closed
12 years ago
1
Implement Full-Screen Mode
#19
JesseTG
closed
12 years ago
1
Screen 6: First Implement Mouse-Controlled sprite
#18
JesseTG
closed
12 years ago
1
Implement Screen 6
#17
JesseTG
closed
12 years ago
0
Implement Screen 5
#16
JesseTG
closed
12 years ago
1
Implement State 4
#15
JesseTG
closed
12 years ago
0
Fix rendering issue in State 3
#14
JesseTG
closed
12 years ago
0
Next