Closed foxsevent closed 4 months ago
I'll take a look, but I strongly suspect that this is a bug in RetroArch rather than the core.
You're right, my bad sorry to be a bother. I've tested few other cores and it also happens in mupen64 , I also found a fix, I had to enable under video synchronization, sync to exact content framerate, which requires VRR Gsync or freesync which my screen supports neither but hey it works.
Cheers.
No worries, it happens.
What version of melonDS DS are you using?
1.0.3
Does the problem happen in standalone melonDS?
It also happens in regular melonds
What happened?
Using the Fast forward option in RA breaks the framerate cap when going into the quick menu with opengl render making RetroArch maxing out the GPU outputing as many frames as it can, in my case around a 1000.
What should've happened instead?
Framerate should be locked to 60 in RetroArch quick menu while a game is loaded
Which platforms do you see the problem on?
Which versions of the OS?
SteamOS 3.5 latest stable build.
Which libretro frontend are you using?
RetroArch 1.17 flatpack.
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