Open DarkSide1305 opened 6 months ago
Would you mind answering a couple of questions?
"Does this occur with other cores besides melonDS (current or legacy)?" The old MelonDS does have that issue as talked about, you should even be able to notice this in games, especially in the Music if you listen to it while you Fast Forward. Otherwise not really. N64, PS1, GBA, SNES, all of those are instant Fast Forward. Funnily enough, standalone PCSX2 has the same thing of Ramping Up FF... "What are your power settings (assuming you're using the same Deck from your other tickets)? Especially anything involving CPU scaling." Pretty much Vanilla. No GPU Overclock, no TDP Settings, no nothing. And if you mean in RetroArch, dont think I ever touched anything Power Settings wise "Does this occur when your Deck is plugged in? On battery? Both?" Both.
Which renderer are you using? Does it occur with both of them, or just OpenGL (which I assume is your preference based on other tickets you've opened)?
If you mean RetroArch Video Driver, Vulkan. In MelonDSDS, yeah I tend to like ot use OpenGL when I can for the Upscaling. I think OpenGL makes the Ramping Up take a little longer? It seems that Resolution Scale itself doesnt really change the ramping up time. It also seems to be somewhat random, I feel like sometimes it ramps up faster, sometimes a little slower. If you cant recreate this I could make a video.
What version of melonDS DS are you using?
1.1.1
Does the problem happen in standalone melonDS?
I don't know.
What happened?
Not sure if this ever was brought up, but this already happened in the old Core: Fast Forward feels more like its a "ramp up", so it goes from standard to FF Speed over 3 or 4 seconds to the chosen FF speed
What should've happened instead?
It should immediately switch from normal to FF speed like all other cores
Which platforms do you see the problem on?
Which versions of the OS?
SteamOS, newest version
Which libretro frontend are you using?
RetroArch newest version, Flatpak
Terms