Closed teliosdev closed 11 years ago
Yes We Can! :smirk:
So after a bit of thinking I came to the conclusion that it just doesn't make that much sense. If we delay those calls,
I think that you maybe search for a solution to send a chat message while adding an item to the trade? This is much easier with C#'s async
. This gives us the event loop that we need. Now that this is available in Mono we can also use it in SteamBot.
Bulk adding does not exist.
you need say no more. Making the request async seems to be the best choice, and if it needs to be sync, we can add the function for that.
Make
AddItem
andRemoveItem
only modify the local copy, and whenPoll
gets called, update steam with the local copy of data. Can we do it?