Closed IronFox closed 5 years ago
Awesome, thanks for the contribution!
btw, any chance you can share a more useful/modifiable form of the hand rest stls? e.g. if they were designed in openscad, then the .scad file, etc.
btw, any chance you can share a more useful/modifiable form of the hand rest stls? e.g. if they were designed in openscad, then the .scad file, etc.
Well, I'm kinda embarrassed to say I made these in 3ds Max. I can provide the .max files but I have this suspicion that other formats/programs would be more suitable. 3ds Max can do the required Boolean operations; it just isn't very good at it. Sometimes I had to switch the order of operands for it to not leave out big chunks of surface geometry. The primary reason I didn't switch is because I know how to use 3ds Max and I wanted to focus on working, not learning. Kinda stupid, I know. Sort of a similar reason like why Minecraft runs on Java. Anyway, I suspect 3ds Max is at least sufficiently high up when it comes to cage-based smooth modelling, which I used in this. If you can translate the files, or think that .max is fine, too, I'll add the files.
Ah, no worries, just using something that you're already familiar with is perfectly acceptable :)
I'm not familiar with 3ds Max, but that's better than just the .stl, imo :). I liken it a bit to the source code of a program, with the .stl file being the executable output. It's useful if you just want to use the model as-is, but it's not nearly as useful if you want to make changes to it.
If I get some time, I may try to translate the design to fscad -- but that will likely be much easier with the .max files available, rather than trying to reverse engineer the dimensions from the STLs :)
Made some further improvements to the PCB and hand rests. No guarantee either works for everyone but I think they pose useful additions