Open ghost opened 8 years ago
It might be worth trying to force noclip movetype on a player that dies.
Interpenetrating entities! (player and func_movelinear)
Interpenetrating entities! (player and func_movelinear)
Interpenetrating entities! (player and func_movelinear)
Noclip movetype doesn't work as fix. You still get this in console. I'd have assume it still would happen.
When a human player is killed there is a chance of collision being temporarily lost and thus causing some/all the others players to fall through.
On all instances of a player dying on one of these, the console will spam
Maps where this issue occurs on. zs_obj_vertigo_v22 uses func_tracktrain zs_serious_sam_arena_v8 uses func_movelinear