JetBoom / noxiousnet-issues

Issue tracker for noxiousnet. No longer in use and now archived.
https://noxiousnet.com
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[ZS] func_tracktrain/movelinear has a chance to lose collision on player death #126

Open ghost opened 8 years ago

ghost commented 8 years ago

When a human player is killed there is a chance of collision being temporarily lost and thus causing some/all the others players to fall through.

On all instances of a player dying on one of these, the console will spam

Interpenetrating entities! (player and func_movelinear)

Maps where this issue occurs on. zs_obj_vertigo_v22 uses func_tracktrain zs_serious_sam_arena_v8 uses func_movelinear

JetBoom commented 8 years ago

It might be worth trying to force noclip movetype on a player that dies.

Raox2 commented 7 years ago
Interpenetrating entities! (player and func_movelinear)
Interpenetrating entities! (player and func_movelinear)
Interpenetrating entities! (player and func_movelinear)

Noclip movetype doesn't work as fix. You still get this in console. I'd have assume it still would happen.