Closed jojothebandit closed 4 years ago
There is a ue_4_24 branch.
I am using 4.24.3 UE on Windows
Use the releases version https://github.com/JetBrains/RiderSourceCodeAccess/releases
Well i have the same problem and I am using the most recent release version... When trying to start up UE4 after adding the RiderSourceCodeAccess Folders in the Engine Root as well as the Project Root I get the following Error:
Plugin 'RiderSourceCodeAcess' failed to load because module 'RiderSourceCodeAcess' could not be found.
When trying to upen up the uproject itself it tells me the module is missing... have I overlooked something?
@LukeSolas Your missing the instructions, from README.md
How to add to Game project:
Hm no I think I did that. The problem might be step 5. I'll take a look at that later. Thanks for the help anyway.
Hm no I think I did that. The problem might be step 5. I'll take a look at that later. Thanks for the help anyway.
You said you put the RiderSourceCodeAccess in your project or engine root folders and it didn't work, you need to place it in either your {UnrealGameProjectRoot}/Plugins/Developer folder, or {UnrealEngineRoot}/Engine/Plugins/Developer, and load up the editor and in the editor settings set your source code accessor to Rider.
Well still doesn't work. Still RiderSourceCodeAccess is missing or built in a different engine version. Don't really know how I do step 5, simply make a console project in VS or Rider? Admittedly, Im just starting out with working in IDE's and Engines, so bear with me :) Thanks for the help in any case.
Step five is after you created your project, the rest of it is spelled out plainly in the readme, you have to download the correct version for your editor and you have to install it into the correct place, not your projects rood dir, for the editor to find it.
Hi, thanks for the help, there seems to be a crucial part we're missing. I see the plugin as enabled in UE but it doesn't show up on my options for an editor I put everything as mentioned. Tried both the engine root and the projectroot/plugins/developer, regenerated with vs and it doesnt show up in the list
The Problem solved itself. Rider ist now available in the Epic Marketplace as a Plugin. Install that and IT will Work
Tony Mrakovcic notifications@github.com schrieb am Mi., 29. Apr. 2020, 20:08:
Hi, thanks for the help, there seems to be a crucial part we're missing. I see the plugin as enabled in UE but it doesn't show up on my options for an editor I put everything as mentioned. Tried both the engine root and the projectroot/plugins/developer, regenerated with vs and it doesnt show up in the list
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/JetBrains/RiderSourceCodeAccess/issues/1#issuecomment-621374573, or unsubscribe https://github.com/notifications/unsubscribe-auth/AJLRO3LFKXOVKENR7DDQBJ3RPBULTANCNFSM4MQHYPNA .
unfortunately no cigar :( Here are some screenshots, I installed it through the marketplace and still no rider in the list Do you have any idea what it could be? Windows 10, UE 4.24.3
@tonymrakovcic do you have "Rider for Unreal Engine" installed? Regular "Rider" won't show up because it doesn't have Unreal Engine and/or C++ support
Installed it now, didnt know i need to have that exact version. Was happy thinking it would work now. Nope :( Tried reinstalling plugin, regenerated files, built with VS, recompiled module, tried every combination. I cant get rider into that list :D
@tonymrakovcic , let's check it step by step:
Do you have "Rider for Unreal Engine" installed, provided from this link: https://www.jetbrains.com/rider/unreal/ ? Yes, just freshly installed it
what version of UE do you have? I assume 4.24 from the screenshot
Yes, 4.24.3 do you use pre-built Engine from EGS or did you built it from source from GitHub? Prebuilt
have you deleted all other version of RiderSourceCodeAccess before installing from marketplace? I think i have. I dont have an RiderSourceCodeAccess in my engine folder I've tried the same project, a completely new project, recompiling a few times, both the project and the module Maybe tell me exactly where to look so I can try it out
Do you have "Rider for Unreal Engine" installed, provided from this link: https://www.jetbrains.com/rider/unreal/ ? I think i have. I dont have an RiderSourceCodeAccess in my engine folder I've tried the same project, a completely new project, recompiling a few times, both the project and the module
Its not supposed to be in your Engine folder, its supposed to be in {UnrealProjectRoot}/Plugins/Developer (or on with source built engine {UnrealProjectRoot}/Engine/Plugins/Developer)
Maybe tell me exactly where to look so I can try it out
{UnrealProjectRoot}/Plugins/Developer or {UnrealProjectRoot}/Engine/Plugins/Developer
Thats what I was doing when it wasnt on the marketplace. Ive tried this now again (so installed as marketplace plugin, AND added the zip contents to {UnrealProjectRoot}/Engine/Plugins/Developer ), but as always, plugin installed, plugin enabled - but no rider in the editor list
@tonymrakovcic can you open Rider, go to Help > About and share a screenshot of your popup?
I guess you mean riderunreal, i have rider 2020.1.1 installed from the toolbox also
I went so far as to looking into the .cpp files and try stuff out Withh admin permissions, without admin permissions, fiddled with registry paths, installed java (since there's a jar file in there somewhere), added symlink (since it can be searching in the wrong dir for the exe) and simply cannot get "Rider" as part of the list in the source code editor dropdown :D I think I am out of options, if you have something I can test out if it'll work, I'll be happy to, since I would really like to try it out
@tonymrakovcic if you don't mind, we can have a video call and go through step by step options to check what's not working for you) dm me here (if it's even possible) or on Tweeter (Pie_Daddy)
Sure, I've added you on twitter, I'm jojothebandit, a video call would be okay tomorrow, but if you can give me some options to check out before, just to clear out the obvious stuff.
We managed to get this fixed! It's still a little mysterious, but it seems that Rider must be installed with admin privileges for this to work out of the box. The first time I installed it it was not an admin account, and thats the only thing I didnt try, reinstalling riderUE with admin privileges. Alhotugh I'm still not 100% this is the case, it seems to be working now. Thank you all for your help!
Hello! I would like to try Rider out with UE but I didn't manage to get it set up. I find this piece of doc quite confusing as to what exactly I should copy where:
I fiddled around with it as I'm familiar with plugin development, and managed to get it "installed" as in it appears in the plugins list as enabled in UE4
Another thing that might be a problem is that I get a message
"The RiderSourceCodeAccess plugin was designed for build 4.20, attempt to load it anyway?" I said yes, i said no, i tried manually editing the uplugin file but didn't manage to get it functional. I am using 4.24.3 UE on Windows Any ideas as to how I could try it out :)?
Thank you!