Open wolfsprite opened 3 months ago
You should provide the path to rider.sh
in /Engine/Plugins/Developer/RiderSourceCodeAccess/Resources/RiderLocations.txt
For example, when I query the rider install location in terminal, my output:
> which rider
/usr/bin/rider
but it's not a "rider.sh".
It's a symbolink
, following it, I got the correct one: /usr/share/rider/bin/rider.sh
.
Start the editor and the Rider UProject
should appear.
I also got error from LLDB
python TypeError: 'type' object is not subscriptable at /usr/share/rider/plugins/rider-cpp/scripts/debugger/lldb/jb_symbols_info.py line 30 debugger: lldb.SBDebugger, modules: list[str],
Did a bit search, and followed this:
Remove the [str]
from list[str]
eliminates the errors.
But the member variables still can't be pretty printed, states "type is incomplete".
Open "source file" in Rider Uproject is working on Linux
You should provide the path to
rider.sh
in/Engine/Plugins/Developer/RiderSourceCodeAccess/Resources/RiderLocations.txt
For example, when I query the rider install location in terminal, my output:
> which rider /usr/bin/rider
but it's not a "rider.sh".
It's a
symbolink
, following it, I got the correct one:/usr/share/rider/bin/rider.sh
.Start the editor and the
Rider UProject
should appear.
Thanks, but, my "one month trial" was over a month ago. I gave up after receiving no help and finding no solution myself, so I moved back to Sublime Text where I'm happier.
Could you debug with Sublime Text
? Such as viewing content of an object.
Could you debug with
Sublime Text
? Such as viewing content of an object.
I haven't tried; I would probably personally do that from within UE though, as it has debug tools for such things.
FYI: I was able to get rider integration working by manually adding the full path to rider.sh in RiderLocations.txt
.
Came to this repo because I'm having difficulties getting Rider working with Unreal, and I have noticed that there are a few outstanding issues with the same problem: https://github.com/JetBrains/RiderSourceCodeAccess/issues/17 for example.
Rider is not showing up as an option in the source code dropdown. I have attempted a few things so far to no avail. The plugin in engine is installed, and I have found and added the direct path to Rider in the RiderLocations.txt.
Currently running Unreal 5.4.2 and JetBrains Rider 2023.2.2. What might be the next step to get this working?