JetBrains / UnrealLink

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Failed to build RiderLink plugin #114

Closed cloudxunuo closed 3 years ago

cloudxunuo commented 3 years ago

Automation.ParseCommandLine: Parsing command line: BuildPlugin -Plugin=C:\Users\garraxu\AppData\Local\Temp\UnrealLink\Vinekyz\RiderLink.uplugin -Package=C:\Users\garraxu\AppData\Local\Temp\UnrealLink\Fuxufoc -Rocket -WaitMutex -compile Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/UGit/UnrealEngine/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/UGit/UnrealEngine/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=D:/UGit/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Log.txt InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=D:/UGit/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional (Product=Microsoft.VisualStudio.Product.Professional, Version=16.9.31313.79) MacPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.MacPlatformSDK using manually installed SDK TVOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK HoloLensPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HoloLensPlatformSDK using manually installed SDK IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK LuminSDKVersionHelper.HasAnySDK: Unable to determine MLSDK location LuminSDKVersionHelper.HasAnySDK: Unable to determine MLSDK location LuminPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LuminPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.211s ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.072s ScriptCompiler.CompileAutomationProjects: Dependencies are out of date. Compiling scripts.... InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AWSSDK.Core.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AWSSDK.S3.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.xml InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Magick.NET-Q16-HDRI-AnyCPU.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Newtonsoft.Json.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Newtonsoft.Json.xml InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.pdb InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HoloLens InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HoloLens InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Lumin InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Lumin InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.pdb InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UGit\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.pdb ProcessResult.StdOut: C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(2182,5): warning MSB3245: 未能解析此引用。未能找到程序集“Windows”。请检查磁盘上是否存在该程序集。 如果您的代码需要此引用,则可能出现编译错误。 [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] ProcessResult.StdOut: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLensPlatform.Automation.cs(17,15): error CS0234: 命名空间“Windows”中不存在类型或命名空间名“Management”(是否缺少程序集引用?) [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] ProcessResult.StdOut: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLensPlatform.Automation.cs(1228,24): error CS0246: 未能找到类型或命名空间名“IAsyncOperationWithProgress<,>”(是否缺少 using 指令或程序集引用?) [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] ProcessResult.StdOut: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLensPlatform.Automation.cs(1228,52): error CS0246: 未能找到类型或命名空间名“DeploymentResult”(是否缺少 using 指令或程序集引用?) [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] ProcessResult.StdOut: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLensPlatform.Automation.cs(1228,70): error CS0246: 未能找到类型或命名空间名“DeploymentProgress”(是否缺少 using 指令或程序集引用?) [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] CommandUtils.Run: Took 4.3317153s to run MSBuild.exe, ExitCode=1 Log.WriteException: ============================================================================== Log.WriteException: ERROR: Failed to build "D:/UGit/UnrealEngine/Engine/Programs/AutomationTool/Saved\UATTempProj.proj": Log.WriteException: C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(2182,5): warning MSB3245: 未能解析此引用。未能找到程序集“Windows”。请检查磁盘上是否存在该程序集。 如果您的代码需要此引用,则可能出现编译错误。 [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] Log.WriteException: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLensPlatform.Automation.cs(17,15): error CS0234: 命名空间“Windows”中不存在类型或命名空间名“Management”(是否缺少程序集引用?) [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] Log.WriteException: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLensPlatform.Automation.cs(1228,24): error CS0246: 未能找到类型或命名空间名“IAsyncOperationWithProgress<,>”(是否缺少 using 指令或程序集引用?) [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] Log.WriteException: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLensPlatform.Automation.cs(1228,52): error CS0246: 未能找到类型或命名空间名“DeploymentResult”(是否缺少 using 指令或程序集引用?) [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] Log.WriteException: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLensPlatform.Automation.cs(1228,70): error CS0246: 未能找到类型或命名空间名“DeploymentProgress”(是否缺少 using 指令或程序集引用?) [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] Log.WriteException:
Log.WriteException: (see D:\UGit\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace) Log.WriteException: Log.WriteException: AutomationException: Failed to build "D:/UGit/UnrealEngine/Engine/Programs/AutomationTool/Saved\UATTempProj.proj": Log.WriteException: C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(2182,5): warning MSB3245: 未能解析此引用。未能找到程序集“Windows”。请检查磁盘上是否存在该程序集。 如果您的代码需要此引用,则可能出现编译错误。 [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] Log.WriteException: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLensPlatform.Automation.cs(17,15): error CS0234: 命名空间“Windows”中不存在类型或命名空间名“Management”(是否缺少程序集引用?) [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] Log.WriteException: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLensPlatform.Automation.cs(1228,24): error CS0246: 未能找到类型或命名空间名“IAsyncOperationWithProgress<,>”(是否缺少 using 指令或程序集引用?) [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] Log.WriteException: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLensPlatform.Automation.cs(1228,52): error CS0246: 未能找到类型或命名空间名“DeploymentResult”(是否缺少 using 指令或程序集引用?) [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] Log.WriteException: D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLensPlatform.Automation.cs(1228,70): error CS0246: 未能找到类型或命名空间名“DeploymentProgress”(是否缺少 using 指令或程序集引用?) [D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj] Log.WriteException: Log.WriteException: 在 AutomationTool.ScriptCompiler.CompileAutomationProjects(List1 Projects, Dictionary2 MsBuildProperties) 位置 D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ScriptCompiler.cs:行号 363 Log.WriteException: 在 AutomationTool.ScriptCompiler.FindAndCompileAllScripts(String ScriptsForProjectFileName, List1 AdditionalScriptsFolders) 位置 D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ScriptCompiler.cs:行号 79 Log.WriteException: 在 AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) 位置 D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 478 Log.WriteException: 在 AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) 位置 D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:行号 175 Log.WriteException: 在 AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() 位置 D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:行号 87 Log.WriteException: 在 AutomationTool.InternalUtils.RunSingleInstance(Func1 Main) 位置 D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:行号 737 Log.WriteException: 在 AutomationTool.Program.Main(String[] Arguments) 位置 D:\UGit\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:行号 87 Log.WriteException: ============================================================================== Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)

DecoyRS commented 3 years ago

Hi @cloudxunuo At this moment, there's a known issue with non-ascii symbols in User folder that prevents Rider from building RiderLink auto-matically. Actually, it's a problem from cl-filter.exe that is provided by Epic Games, but we're in the process of creating a workaround :) Meanwhile, you can:

DecoyRS commented 3 years ago

Duplicate for https://github.com/JetBrains/UnrealLink/issues/52