JetBrains / UnrealLink

Apache License 2.0
132 stars 23 forks source link

Failed to build RiderLink plugin | What should I do??😭 #133

Open gai-zi opened 3 years ago

gai-zi commented 3 years ago

AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK BuildMode.Execute: Command line: "D:\LenovoSoftstore\Install\Epic\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe" UE4Editor Win64 Development -Project=C:\Users\lenovo\AppData\Local\Temp\UnrealLink\Japopoj\HostProject\HostProject.uproject -plugin=C:\Users\lenovo\AppData\Local\Temp\UnrealLink\Japopoj\HostProject\Plugins\RiderLink\RiderLink.uplugin -iwyu -noubtmakefiles -manifest=C:\Users\lenovo\AppData\Local\Temp\UnrealLink\Japopoj\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml -nohotreload -log="C:\Users\lenovo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+LenovoSoftstore+Install+Epic+UE_4.26\UBT-UE4Editor-Win64-Development.txt" DynamicCompilation.RequiresCompilation: Compiling C:\Users\lenovo\AppData\Local\Temp\UnrealLink\Japopoj\HostProject\Intermediate\Build\BuildRules\HostProjectModuleRules.dll: Assembly does not exist WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: D:\Software\Visual Studio\IDE (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.31702.278) WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: D:\Software\Visual Studio\IDE\VC\Tools\MSVC\14.29.30133 (Version=14.29.30133) WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 UEBuildTarget.AddPlugin: Enabling plugin 'RiderLink' (referenced via command line) UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CameraShakePreviewer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PluginUtils' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessNode' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> PropertyAccessNode.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GeometryMode' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ChaosClothEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'ChaosEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> ChaosEditor.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'ChaosNiagara' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MotoSynth' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LuminPlatformFeatures' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins -> LuminPlatformFeatures.uplugin) LuminSDKVersionHelper.HasAnySDK: Unable to determine MLSDK location UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins -> MagicLeapMedia.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapPassableWorld' (referenced via default plugins -> MagicLeapMedia.uplugin -> MagicLeap.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapLightEstimation' (referenced via default plugins -> MagicLeapMedia.uplugin -> MagicLeap.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MeshPainting' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'TemplateSequence' (referenced via default plugins -> MatineeToLevelSequence.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ChunkDownloader' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GooglePAD' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PostSplashScreen' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SoundFields' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'Synthesis' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AudioSynesthesia' (referenced via default plugins -> Synthesis.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'XGEController' (referenced via default plugins) LuminSDKVersionHelper.HasAnySDK: Unable to determine MLSDK location VCToolChain..ctor: Compiler: D:\Software\Visual Studio\IDE\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\cl.exe VCToolChain..ctor: Linker: D:\Software\Visual Studio\IDE\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\link.exe VCToolChain..ctor: Library Manager: D:\Software\Visual Studio\IDE\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\lib.exe VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for UE4Editor ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "C:\Users\lenovo\AppData\Local\Temp\UnrealLink\Japopoj\HostProject\HostProject.uproject" "C:\Users\lenovo\AppData\Local\Temp\UnrealLink\Japopoj\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\lenovo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+LenovoSoftstore+Install+Epic+UE_4.26\UHT-UE4Editor-Win64-Development.txt" -installed ExternalExecution.PrintProcessOutputAsync: D:/LenovoSoftstore/Install/Epic/UE_4.26/Engine/Plugins/Marketplace/OWIEnhancedVehicleMovement/Source/OWIEnhancedVehicleMovement/Public/OWIVehicleMovementComponent.h(63) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError UnrealBuildTool.Main: 在 UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessary(BuildConfiguration BuildConfiguration, FileReference ProjectFile, String TargetName, TargetType TargetType, Boolean bHasProjectScriptPlugin, List1 UObjectModules, FileReference ModuleInfoFileName, Boolean bIsGatheringBuild, Boolean bIsAssemblingBuild, ISourceFileWorkingSet WorkingSet) 位置 D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:行号 1172 UnrealBuildTool.Main: 在 UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, Boolean bIsAssemblingBuild, List1 SpecificFilesToCompile) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:行号 1729 UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 615 UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 257 UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 226 UnrealBuildTool.Main: 在 UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) 位置 D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:行号 550 Timeline.Print: Timeline: Timeline.Print: Timeline.Print: [ 0.000] Timeline.Print: 0.000 Timeline.Print: 0.026 FileMetadataPrefetch.QueueEngineDirectory() Timeline.Print: 0.031 XmlConfig.ReadConfigFiles() Timeline.Print: 0.333 SingleInstanceMutex.Acquire() Timeline.Print: 0.333 UEBuildPlatform.RegisterPlatforms() Timeline.Print: 0.334 0.001 Initializing InstalledPlatformInfo Timeline.Print: 0.375 0.041 Querying types Timeline.Print: 0.377 0.043 MacPlatformFactory Timeline.Print: 0.378 0.044 TVOSPlatformFactory Timeline.Print: 0.378 0.044 AndroidPlatformFactory Timeline.Print: 0.394 0.061 HoloLensPlatformFactory Timeline.Print: 0.395 0.061 IOSPlatformFactory Timeline.Print: 0.397 0.064 LinuxPlatformFactory Timeline.Print: 0.401 0.068 LuminPlatformFactory Timeline.Print: 0.402 0.068 WindowsPlatformFactory Timeline.Print: 0.416 TargetDescriptor.ParseCommandLine() Timeline.Print: 0.443 UEBuildTarget.Create() Timeline.Print: 0.446 0.003 RulesCompiler.CreateTargetRulesAssembly() Timeline.Print: 0.446 0.003 0.000 Timeline.Print: 0.573 0.130 0.126 Finding engine modules Timeline.Print: 0.611 0.168 0.164 Finding plugin modules Timeline.Print: 0.615 0.171 0.168 Timeline.Print: 0.672 0.229 0.225 Finding program modules Timeline.Print: 0.678 0.235 0.231 Finding program targets Timeline.Print: 0.688 0.245 0.241 Compiling rules assembly (HostProjectModuleRules.dll) Timeline.Print: 0.827 0.383 RulesAssembly.CreateTargetRules() Timeline.Print: 0.924 0.481 UEBuildTarget constructor Timeline.Print: 0.929 0.486 UEBuildTarget.PreBuildSetup() Timeline.Print: 1.942 UEBuildTarget.Build() Timeline.Print: 1.942 0.000 Timeline.Print: 2.077 0.134 ExternalExecution.SetupUObjectModules() Timeline.Print: 3.277 1.334 Timeline.Print: 3.345 1.402 Executing UnrealHeaderTool Timeline.Print: 9.488 Timeline.Print: 9.542 FileMetadataPrefetch.Stop() Timeline.Print: [ 9.546]

gai-zi commented 3 years ago

I cannot install RiderLink plugin in Game or Engine😭😭😭😭

DecoyRS commented 3 years ago

Hi @gai-zi Judging by your nickname and logs, I suppose your username containcs non-ASCII symbols... And UE Batch scripts don't like those... as a workaround, you can take RiderLink from Rider install folder eg D:\PROGRAMS\Toolbox\Tools\apps\Rider For Unreal Engine\ch-0\212.4746.131\plugins\UnrealLink\EditorPlugin\RiderLink.zip unzip it into {GameRootFolder}/Plugins/Developer/RiderLink

DecoyRS commented 3 years ago

oh, my bad, you've got another issue D:/LenovoSoftstore/Install/Epic/UE_4.26/Engine/Plugins/Marketplace/OWIEnhancedVehicleMovement/Source/OWIEnhancedVehicleMovement/Public/OWIVehicleMovementComponent.h(63) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. You've got problems with OWIEnhancedVehicleMovement plugin.

DecoyRS commented 3 years ago

Try fixing this plugin first, then if RiderLink installation is failing, unzip it manually

gai-zi commented 3 years ago

How to fix this plugin first? I just install it by warning.

DecoyRS commented 3 years ago

Sorry, but you should probably contact authors of that plugin ;) As far as I can tell by the error message, there's a missing Category macro specifier in UFUNCTION or UPROPERTY macro call. What do you mean by "I just install it by warning"?