Unreal Engine ships with quite a few additional programs in Source/Programs/. Some of these are C# based, such as AutomationToolLauncher which show up in Rider as configurations to build, run and debug. However applications that are C++ based do not show up in the configurations. Examples of these are CrashReportClient, SlateViewer and UnrealFrontend.
Note that you can still build these projects by right clicking on them. However debugging those projects seems not supported (or is well hidden).
It would be great if there is feature parity with Visual Studio in this regard, or if there is an option (docs?) to add these manually similar to how it's done in QtCreator.
It might be good to mention that I see more C++ applications in the Linux version of Rider (66) than in the Windows version (44) based on opening the same .uproject file.
Unreal Engine ships with quite a few additional programs in
Source/Programs/
. Some of these are C# based, such asAutomationToolLauncher
which show up in Rider as configurations to build, run and debug. However applications that are C++ based do not show up in the configurations. Examples of these areCrashReportClient
,SlateViewer
andUnrealFrontend
.Note that you can still build these projects by right clicking on them. However debugging those projects seems not supported (or is well hidden).
It would be great if there is feature parity with Visual Studio in this regard, or if there is an option (docs?) to add these manually similar to how it's done in QtCreator.