similar to https://github.com/JetBrains/UnrealLink/issues/2
When enable RiderLink Plugin in Editor, the cursor in Rider will be lock to the Unreal Editor Log
What is different is that there is no any log in the window during the unreal editor is running.
Another interesting thing is that in some cases the connection may be loaded.
If there is a break point and debug the game. The connection will be loaded when the game is pause.
But there is still no log in rider's window.
similar to https://github.com/JetBrains/UnrealLink/issues/2 When enable RiderLink Plugin in Editor, the cursor in Rider will be lock to the Unreal Editor Log What is different is that there is no any log in the window during the unreal editor is running.
Another interesting thing is that in some cases the connection may be loaded. If there is a break point and debug the game. The connection will be loaded when the game is pause. But there is still no log in rider's window.