Open swarnockAspyr opened 2 years ago
As an update. My project is not using BinkMedia. I deleted the two BinkMedia related plugins Engine/Plugins/Media/BinkMedia
and Engine/Platforms/PS5/Plugins/Media/BinkMedia
and I was able to compile the plugin.
Ok so RiderLink compiled after removing the BinkMedia plugin, but now RiderLink is preventing my project from compiling due to SocketWire.cpp failing to compile.
This issue is blocking me from using RIder for Unreal. I will be switching back to Visual Studio due to this issue.
Sorry for ghosting you, but recent events in the world have shifted my attention from the plugin as they directly affect me.
I don't have an access to your pc, so I don't know why SocketWire.cpp is not compiling for you. Sharing any information would have helped to resolve it.
In the end, RiderLink is not required for the majority of Rider's functionality, you can delete it and use Rider safely. RiderLink adds:
I'm having the same Issue with any new class I create in Editor
Out of nowhere, Rider asked me to rebuild the RiderLink plugin. After this happened, I have been unable to rebuild the plugin.
I am failing in BinkMediaPlayerPCH.h
Cannot open include file: 'MinWindows.h': No such file or directory