Unreal Engine shader files (.usf) usually have many different preprocessor branches. I found only the code in the default path is highlighted, for example:
Is there a way to enable code highlighting in inactive preprocessor branches (as what Visual Studio IDEs support)?
I found the resharper-unity plugin has a context switch for cg files. Is there a similar feature for .usf files in this unreal plugin?
Unreal Engine shader files (.usf) usually have many different preprocessor branches. I found only the code in the default path is highlighted, for example:
Is there a way to enable code highlighting in inactive preprocessor branches (as what Visual Studio IDEs support)?
I found the resharper-unity plugin has a context switch for cg files. Is there a similar feature for .usf files in this unreal plugin?